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An exciting fantasy cricket experience! With a revolutionary design and a gaming experience, Maro100 is transforming cricket.

We bring you a fun and challenging version of cricket with stunning graphics and unbeatable gameplay. The platform is designed for speed and high responsiveness for an incredible online multiplayer experience. Secure payment gateways help you play for money and earn big returns!

At Maro100, we value our players user experience and safety. We want our players to enjoy the thrill of cricket without worrying about anything else.


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If a contest has been finished with the required number of balls bowled (as defined in the format), the result will be declared irrespective of whether the match is abandoned.
Each umpire must respond to any topic that falls within his jurisdiction when an appeal is filed. If a request is lodged in line with the three above after a batsman has been ruled not out, either umpire may respond if the appeal is on a different topic and is within his jurisdiction.
Yes, a bowler may bowl both quickly and spin in cricket. No rule prohibits a bowler from doing so. Changing the bowling hand or side requires the bowler to inform the umpire.
Any pitching ball that goes over the shoulder line in a normal position is a no-ball. No bouncers are allowed. One bouncer is a warning, 2bouncers mean the bowler is out for the rest of the inning. If not, it's a no-ball.
If, for any reason, a chosen User doesn’t play then he will get “0” points for the match. Maro100 gives you the playing 11 from both sides once the team is declared. We suggest you keep an eye on the toss and edit your playing 11 accordingly.

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